Hi, Im Felipe Herrera

Passionate UX/UI designer with a background in Motion Graphics and Video Editing. Direct work towards company growth and user satisfaction, achieving corporate objectives.

MOTION PORTFOLIO

Hey!

Take a look at these examples of my Motion Graphics & Video Editing work.

SHOWREEL

Motion Graphics

Video Editing

UX/UI PORTFOLIO

Some of the tools that I use

Create stunning visuals in minutes with all-in-one travel app

OCQLAR

Where
Mexico
Role
Product Designer:
UI & Researcher

What
Software/Website Tool
Category
Graphic Design
and Video Editing tool

Why
Work in a Startup
When
December 2020 - Present

Why we made this project

OCQLAR is a web-based platform that permits clients to effortlessly make professional-looking visuals such as social media design, introductions, and showcasing materials utilizing customizable layouts.Users can create high-quality visuals without requiring advanced planning skills.

Market Research

The Claim

The market for creative software was worth $8.47 billion in 2021, and is expected to grow by 6.8% annually from 2022 to 2028.This growth is driven by the need to distribute audio and video files to many people,the popularity of online video and audio platforms, and the increasing demand for on-demand services.There is also potential for growth in small and medium-sized businesses and the education sector

The Problem

Our fundamental challenge was to form a realistic planning device that's user-friendly and accessible to people with little or no planning experience.We needed to provide clients with a variety of formats that could be easily customized to their specific needs while also ensuring that the software was quick and simple to use.

Competitive Analysis

I conducted an analysis of the most popular free design tools, examining their user flow and available services.I also examined negative comments to identify patterns and gain a deeper understanding of the user experience.

Problems from the comments

Canva has

Canva is a popular graphic design tool known for its user-friendly interface, drag-and-drop functionality,
and pre-made templates.
Canva offers a wide range of design elements, such as fonts, images, icons, and templates
•Available on web and mobile.

Canva’s Price Points

Adobe Express has

Quickly and easily make stand out content from thousands templates easy to use templates, images and text,
and quickly resize.
•Available on web and mobile.

Adobe Express’s Price Points

User Survey

To meet these challenges, we started by conducting extensive user research and testing to better understand our target audience and their needs.We found that our target audience was primarily made up of small business owners, bloggers,and individuals
who needed to create visuals for their personal or professional projects but lacked design skills.

Data analysis

•34% of Users that use a Design Tool Are 25-34 Years Old
•55% of users are female, and 45% are male
•Over 8 Million Teachers and Students Use a Design Tool
•Approximately 800,000 teams Are paying for a Canva subscription

Initial research shows:

Based on our findings, we had to create a user-friendly interface that was easy to navigate and allowed users to easily customize templates without needing any advanced design skills.We also need to incorporate a wide range of templates that are customizable and flexible, allowing users to create visuals that meet their specific needs.

Persona

We create a persona for the software based on the type of user.

About Samantha

Samantha is a 26-year-old marketing coordinator who works for a small e-commerce company.
She enjoys photography and creating content for social media.
She is also an avid traveler and loves exploring new cultures.
Samantha's job requires her to create visually appealing content for social media and email marketing campaigns. She often needs to create graphics quickly and
on a tight deadline.
Overall, Samantha is a creative and hard-working marketer who relies on the Design tool to help her create visually engaging content for her company's online channels.

Time To Start Designing!

Once I went through all my investigation data,
it was time to portray out the primary flows and the starting low-fidelity wireframes.

Flow Diagram

To outline all the necessary functionality, I created a simple flow diagram of the main task the user can do.
One of the flows is shown below.

Low-Fidelity Wireframes

After completing the flow diagram,
I began creating low-fidelity wireframes for the majority of the main flows.

High-fidelity Prototype

My high-fidelity design was connected into a clickable prototype,
which will permit me to test the program and the modern tools' implementation and discover any unused needs
from the client.


Prototype Validation

I tested my model with ten users. Each was given the same task.I needed to be certain that each segment worked properly.
This was tried in an individual setting, where I presented the user to the software and asked them questions.
The questions were designed to determine whether the software's capabilities were sufficient to obtain it.

Price Point

The platform will offer a variety of design tools, templates, and resources to create visually appealing content for both personal and professional use.OCQLAR will offer several price points, including a free version as well as a paid subscription.
(10.00 USD per Month)
The premium version will offer more options that will improve the user experience without affecting those who prefer the free version.

Project Summary

I've been on a wild ride with this project, starting from a simple idea and taking it to new heights with a range
of cutting-edge methodologies.
From evaluating the market to conducting user surveys and usability studies, I've been knee-deep in research
and development.
Along the way, I crafted a set of low-fidelity wireframes that evolved into a sleek prototype and high-fidelity UI designs. It's been an exhilarating journey, and I've learned a lot about the ever-expanding market for graphic design and the evolving needs of users.


Track your time,

Master your day.

Where
Mexico
Role
Product Designer:
UI & Researcher

What
Software
Category
Time Tracker

Why
UX/UI Challenge
When
March 2022 (1 week)

About

Time tracking allows you to keep track of the hours spent on individual tasks and on the project as a whole.This visibility helps you assess the accuracy of work estimates and the effectiveness of your employees.

Market Research

The Problem

When you are working on many projects and tasks, it's hard to keep control of the time and make it productive.
Using a time tracking tool can help.
However, this can cause some problems:

Competitive Analysis

I analyzed the most popular time tracking softwares withe their the pro’s and con’s

Web Research

Proposal

Make software simple to use who can be friendly to the company and the employee.so they are willing to use it and have better control of the time.

Features

Initial research shows:

For a lot of workers, time tracking has all kinds of negative connotations.
The thing is, time tracking doesn’t have to have all these negative associations. In fact, if implemented right,
time tracking is good for everyone in an agency – including employees.
Time tracking can be a great way to share information and make your agency a better place to work.
But always remember to include employees every step of the way and give them the tools they need in order to make it convenient for them to use the tool.

Persona

I create a persona for the software based on the type of user.

Jonathan (Creative Director) 36 years oldHe requires an automated tool that is simple to use.
who can help him track and manage their team's project deadlines

About jonathan

Jonathan is a 37-year-old creative director who is focused on managing his team's project deadlines. He is looking for a time-tracking software to help him stay organized and ensure that all of his projects are completed on time.He is likely someone who values efficiency and organization in his work and is dedicated to ensuring that his team is able to meet their goals and deadlines.

Ana (Graphic Designer) 26 years oldShe requires an automated tool that is simple to use.
who can help her manage her work

About Ana

Ana is a 26-year-old graphic designer who is looking for a tool to help her establish an efficient and organized workflow, manage her time, and prioritize important tasks.She is likely someone who is detail-oriented and values productivity in her work.She is looking for a tool that will help her streamline her workflow and ensure that she can stay on top of her tasks and projects.

Time To Start Designing!

Once I went through all my research data,it was time to sketch out the first flows and the initial
low-fidelity wireframes.

Flow Diagram

To outline all the necessary functionality, I created a simple flow diagram of the main task the user can do.
One of the flows is shown below.

Low-Fidelity Wireframes

Once the flow diagram was established, I started creating the low-fidelity wireframe of the main flows.

High-fidelity Prototype

My high-fidelity designs were linked into a Clickabe prototype, which will allow me to test the app with
a small group of users.

Prototype Validation

I approved my model with ten coworkers.Each was given the same errand. I needed to be certain that each segment worked properly.
This was tested in a one-on-one setting, where I introduced the user to the software and asked questions.
The questions were designed to determine whether the software capabilities were simple to understand and valuable.

Project Summary

During the venture, I was overseen to assess the showcase, do a speedy client overview, perform an ease of use analysis, make a set of low-fidelity wireframes,
interface them into a model and construct them into high-fidelity UI designs.
I, too, performed broad quality assurance in the final checkup circular.
focusing on unused instruments that will offer assistance and make strides in client involvement.
Once I went through all my research data, it was time to sketch out the first flows and the initial low-fidelity wireframes.


The Professionals Source
For Art Supplies & Framing

Where
Mexico
Role
Product Designer:
UI & Researcher

What
Website
Category
E-Commerce

Why
Freelance
When
May 2022 - (2 week)

The context

Jerry's is celebrating his 54th anniversary They want to increase the number of customers and improve their experience through the website.

Market Research

Jerry’s Artarama UX Design team recently found that
75% of their online shoppers abandoned an order in the past quarter.
Some users have sent emails to customer support expressing that the checkout process is "too long and complicated."

Competitive analysis

I analyzed the current website in order to identify and understand usability problems, looking for reviews from current clients and also making a bench marking report.•investigated on blogs, Reddit, and other similar sites.

Lacked understanding in customer wants, needs and expectations.

•Current frustrations and pain points?
•What did they really want?
•What did they really need?

User Reviews

Reading the client reviews, we can see that they are struggling when they try to buy a product on the website.

BLICK has:

•A user interface that is simple to understand and navigate
•A three-step checkout

CHEAP JOE'S has:

•Has a list of products in stock, and you can buy multiple items at the same time.
•A two-step checkout

With my research, I had some insights:

•A more user-friendly interface:
Users reported that the website is cluttered with information and causes confusion.
•Product Stock:
Adding buttons will make the user have better control over the amount of product they want to buy.
•Short Process:
Instead of 5 steps, it can be shortened to 2 to make it faster for the user.

Initial research shows:

There is a growing need for a new
user flow and a new UI, with a checkout with fewer steps so the user can choose the product they need and buy it fast.

Persona

I create a persona for the website based on the type of user.

It's finally time to start designing!

Once I went through all my research data, it was time to sketch out the first flows and the initial
low-fidelity wireframes.

Flow Diagram

To outline all the necessary functionality, I created a simple flow diagram of the main task the user can do.One of the flows is shown below.

Low-Fidelity Wireframes

Once the flow diagram was established, I started creating the low-fidelity wireframe of the main flows.

High-fidelity Prototype

My high-fidelity designs were linked into a clickable prototype, which will allow me to test the website
with a small group of users.

Prototype Validation

I validated my prototype with eight users.
Each was given two different tasks.
I wanted to ensure that users could make a purchase.
This was tested in a Zoom meeting,
where I introduced the user to the website prototype and asked them questions.
The questions were dedicated to finding out whether the functions of the website were easy enough to understand.

Project Summary

During this project, I was able to learn more about the importance of a good user flow from many different types of clients in an e-commerce. Use wireframes with low and high fidelity for testing.


Monster Travel

all-in-one travel app

Where
Mexico
Role
Product Designer:
UI & Researcher

What
Native Mobile App (iOS)
Category
Booking App

Why
UX Career Final Project
When
April 2020 - February 2021

Why I made this Project

I enjoy traveling and learning about different cultures,so the research was very interesting for me.The purpose of this app is to allow travelers to compare the best prices for different travel agencies, plan their trip, and also contribute to the community by creating reviews of many places that would help everybody get the best experience on their vacation.

Market Research

The Claim

Economist Intelligence Unit (EIU) recently released its Tourism in 2023 report.
This report assesses the growth prospects, top risks and key trends facing the sector next year.
The report finds that global tourism arrivals will increase by 30% in 2023, following growth of 60% in 2022

The Problem

To destinations, mobile apps can be highly valuable for helping tourists find things to do and have better experiences during their visits.
However, many destinations are finding that the apps they invest a lot of time and money in often fall short of expectations.

Competitive Analysis

I analyzed the most popular apps in the space-looking both at the booking experience and the negative
app store comments to find patterns.

Problems from the comments

Tripadvisor has:

•Access to more than 830 million reviews of hotels, flights, activities and restaurants.•A travel planning tool.•Possibility to add your own reviews and photos of places you visited.

Hopper has:

•Cheapest flight finder using a
color-coded calendar.
•Receive personalized notifications to your needs

User Survey

I conducted a quick interview with people who went on vacation recently.

Initial research shows:

There is a growing need for a convenient,
easy-to-use booking app with a search engine that helps the users find the best prices with all the information they need

Persona

I create a persona for the app based on the type of user.

About Noah

Noah is a photographer who enjoys traveling to new destinations with his friends,always looking for the perfect shot.
He does not always have the best budget, so he needs to find the best pricing and all the information so he does not get caught in a tourist trap and lose his money and time.

Time To Start Designing!

Once I went through all my research data,it was time to sketch out the first flows and the initial
low-fidelity wireframes.

Flow Diagram

To outline all the necessary functionality, I created a simple flow diagram of the main task the user can do.
One of the flows is shown below.

Low-Fidelity Wireframes

Once the flow diagram was established, I started creating the low-fidelity wireframe of the main flows.

High-fidelity Prototype

My high-fidelity designs were linked into a Clickable prototype, which will allow me to test the app with a
small group of users.


Prototype Validation

I validated my prototype with ten users. Each was given a portion of the prototype dedicated to different categories.
I wanted to be sure users understood how every section worked.
This was tested in person, where I introduced the user to the app and asked them questions.
The questions were dedicated to finding out whether the functions of the app were easy enough to understand.

Monster Editor

As an added value, we asked the people
if they would like to have an avatar.
The users reacted positively to the idea of creating an avatar.
By making a purchase or writing a review in the app, the user will be rewarded with accessories to continue customizing an avatar.

Prototype update concept

Working with the prototype and the users helped me find new pain points and new ideas that could be implemented in the application to help the user have a better travel experience,such as:

Offline Tools

The user will be able to check all their information without the need for an internet connection.

Travel Planner

Plan your trip and share it with your friends and family. Everyone can contribute to the trip plan.Add notifications, notes, and comments.

Project Summary

During the project, I managed to evaluate the market, do a quick user survey, perform a usability study, create a set of low-fidelity wireframes, connect them into a prototype, and build them out to high-fidelity UI designs.In the last checkup round, I also did extensive QA focusing on new tools that will help improve the user experience.


A Little Bit About Myself

Hi, I'm Felipe Herrera, a Designer with a passion for movies, games, and animation.I grew up in Guadalajara, Mexico, where I spent my childhood playing Super Mario, Pokémon, and Final Fantasy.These games sparked my fascination with Design, and I soon realized that I wanted to create my own worlds for others to explore.



I'm a UX/UI designer with a background in Motion Graphics and Video Editing. I love using my skills to create clear and effective user interfaces that help brands and businesses realize their visions and deliver unique experiences.I am constantly looking for new ways to use visual elements to create interesting and memorable experiences. Whether it's designing a new website or creating an animated explainer video,
I'm passionate about using my skills to make a difference.

I love exploring new cultures and cuisines, and I'm always looking for inspiration in the world
around me.
Traveling has taught me so much about myself and the world around me. It's opened my mind to new possibilities and made me a more well-rounded person. I'm so grateful for the opportunity to travel,
and I can't wait to see where my next adventure takes me.